added player movement
This commit is contained in:
parent
5b8a9dd113
commit
703023c019
2 changed files with 11 additions and 3 deletions
4
main.py
4
main.py
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@ -15,10 +15,10 @@ def main():
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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return
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return
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screen.fill((0, 0, 0))
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screen.fill((0, 0, 0))
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p1.draw(screen)
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p1.draw(screen)
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p1.update(dt)
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p1.update(dt)
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pygame.display.flip()
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pygame.display.flip()
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tick = clock.tick(60)
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tick = clock.tick(60)
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dt = tick/1000
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dt = tick/1000
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if __name__ == "__main__":
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if __name__ == "__main__":
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10
player.py
10
player.py
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@ -5,7 +5,7 @@ import pygame
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class Player(circleshape.CircleShape):
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class Player(circleshape.CircleShape):
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def __init__(self,x,y):
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def __init__(self,x,y):
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super().__init__(x,y,constants.PLAYER_RADIUS)
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super().__init__(x,y,constants.PLAYER_RADIUS)
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self.rotation = 0
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self.rotation = 0
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def triangle(self):
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def triangle(self):
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forward = pygame.Vector2(0, 1).rotate(self.rotation)
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forward = pygame.Vector2(0, 1).rotate(self.rotation)
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@ -24,6 +24,7 @@ class Player(circleshape.CircleShape):
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self.rotation += dt*constants.PLAYER_ROTATION_SPEED
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self.rotation += dt*constants.PLAYER_ROTATION_SPEED
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else:
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else:
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self.rotation += -dt*constants.PLAYER_ROTATION_SPEED
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self.rotation += -dt*constants.PLAYER_ROTATION_SPEED
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def update(self, dt):
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def update(self, dt):
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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@ -31,3 +32,10 @@ class Player(circleshape.CircleShape):
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self.rotate(dt,"left")
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self.rotate(dt,"left")
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if keys[pygame.K_d]:
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if keys[pygame.K_d]:
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self.rotate(dt,"right")
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self.rotate(dt,"right")
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if keys[pygame.K_w]:
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self.move(dt)
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if keys[pygame.K_s]:
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self.move(-dt)
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def move(self,dt):
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forward = pygame.Vector2(0, 1).rotate(self.rotation)
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self.position += forward * constants.PLAYER_SPEED * dt
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