fixed colision crash
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parent
306f282d15
commit
7b27ac29e8
2 changed files with 4 additions and 6 deletions
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@ -15,10 +15,7 @@ class CircleShape(pygame.sprite.Sprite):
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def is_colided(self,other_circle):
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distance = self.position.distance_to(other_circle.position)
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if other_circle.radius + self.radius <= distance:
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return True
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else:
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return False
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return distance <= other_circle.radius + self.radius
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def draw(self, screen):
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# sub-classes must override
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5
main.py
5
main.py
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@ -1,4 +1,5 @@
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import pygame
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import sys
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from constants import *
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from player import Player
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from asteroidfield import AsteroidField
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@ -48,9 +49,9 @@ def main():
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for updatable in updatables:
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updatable.update(dt)
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for asteroid in asteroids:
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if asteroid.is_colided(p1):
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if p1.is_colided(asteroid):
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print("Game Over!")
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return
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sys.exit()
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pygame.display.flip()
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tick = clock.tick(60)
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