added main game loop

This commit is contained in:
specCon18 2025-01-12 15:49:41 -05:00
commit bfd9971cfb
4 changed files with 27 additions and 0 deletions

2
.gitignore vendored Normal file
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venv/
__pycache__/

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constants.py Normal file
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SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
ASTEROID_MIN_RADIUS = 20
ASTEROID_KINDS = 3
ASTEROID_SPAWN_RATE = 0.8 # seconds
ASTEROID_MAX_RADIUS = ASTEROID_MIN_RADIUS * ASTEROID_KINDS

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main.py Normal file
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import pygame
from constants import *
def main():
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
screen.fill((0, 0, 0)) # simplified fill call
pygame.display.flip() # fixed typo in flip
if __name__ == "__main__":
main()

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requirements.txt Normal file
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pygame==2.6.1