import pygame from constants import * from player import Player def main(): print("Starting asteroids!") print(f"Screen width: {SCREEN_WIDTH}") print(f"Screen height: {SCREEN_HEIGHT}") pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) clock = pygame.time.Clock() dt = 0 p1 = Player(SCREEN_WIDTH/2,SCREEN_HEIGHT/2) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: return screen.fill((0, 0, 0)) p1.draw(screen) p1.update(dt) pygame.display.flip() tick = clock.tick(60) dt = tick/1000 if __name__ == "__main__": main()