import circleshape import pygame import constants import random class Asteroid(circleshape.CircleShape): containers = [] def __init__(self, x, y, radius): super().__init__(x,y,radius) def draw(self,screen): pygame.draw.circle(screen,(255,255,255),self.position,self.radius,2) def update(self, dt): self.position += self.velocity * dt def split(self): self.kill() if self.radius <= constants.ASTEROID_MIN_RADIUS: return else: rand_angle = random.uniform(20, 50) new_velocity1 = self.velocity.rotate(rand_angle) new_velocity2 = self.velocity.rotate(-rand_angle) new_radius = self.radius - constants.ASTEROID_MIN_RADIUS asteroid1 = Asteroid(self.position.x, self.position.y, new_radius) asteroid1.velocity = new_velocity1 * 1.2 asteroid2 = Asteroid(self.position.x, self.position.y, new_radius) asteroid2.velocity = new_velocity2 * 1.2