bdd_asteroids/main.py

36 lines
951 B
Python

import pygame
from constants import *
from player import Player
def main():
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
drawables = pygame.sprite.Group()
updatables = pygame.sprite.Group()
Player.containers = (drawables, updatables)
p1 = Player(SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
screen.fill((0, 0, 0))
for drawable in drawables:
drawable.draw(screen)
for updatable in updatables:
updatable.update(dt)
pygame.display.flip()
tick = clock.tick(60)
dt = tick/1000
if __name__ == "__main__":
main()