67 lines
1.9 KiB
Python
67 lines
1.9 KiB
Python
import pygame
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import sys
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from constants import *
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from player import Player
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from asteroidfield import AsteroidField
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from asteroid import Asteroid
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from shot import Shot
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def main():
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# Print basic starting info
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print("Starting asteroids!")
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print(f"Screen width: {SCREEN_WIDTH}")
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print(f"Screen height: {SCREEN_HEIGHT}")
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# Initialize game, screen, game-clock and delta time counter
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pygame.init()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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clock = pygame.time.Clock()
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dt = 0
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# Groups
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drawables = pygame.sprite.Group()
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updatables = pygame.sprite.Group()
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asteroids = pygame.sprite.Group()
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shots = pygame.sprite.Group()
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# Set the containers of the astroids
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Asteroid.containers = (asteroids,drawables,updatables)
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# Set the containers of the astroid_field
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AsteroidField.containers = (updatables)
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af = AsteroidField()
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# Set the containers of player
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Player.containers = (drawables, updatables)
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# Set the position of the player
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p1 = Player(SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
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Shot.containers = (shots,drawables,updatables)
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while True:
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# if event is quit then kill the game
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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return
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# fill the screen with the void of space
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screen.fill((0, 0, 0))
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for drawable in drawables:
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drawable.draw(screen)
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for updatable in updatables:
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updatable.update(dt)
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for asteroid in asteroids:
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if p1.is_colided(asteroid):
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print("Game Over!")
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sys.exit()
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for asteroid in asteroids:
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for shot in shots:
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if shot.is_colided(asteroid):
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asteroid.split()
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shot.kill()
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pygame.display.flip()
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tick = clock.tick(60)
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dt = tick/1000
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if __name__ == "__main__":
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main()
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