23 lines
687 B
Python
23 lines
687 B
Python
import circleshape
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import constants
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import pygame
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class Player(circleshape.CircleShape):
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def __init__(self,x,y):
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super().__init__(x,y,constants.PLAYER_RADIUS)
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self.rotation = 0
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def triangle(self):
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forward = pygame.Vector2(0, 1).rotate(self.rotation)
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right = pygame.Vector2(0, 1).rotate(self.rotation + 90) * self.radius / 1.5
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a = self.position + forward * self.radius
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b = self.position - forward * self.radius - right
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c = self.position - forward * self.radius + right
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return [a, b, c]
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def draw(self,screen):
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pygame.draw.polygon(screen,(255,255,255),self.triangle(),2)
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def rotate(self,dt):
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