{ pkgs, config, lib, ... }: { options.speccon18.applications.fnv.enable = lib.mkEnableOption "enable config for Fallout New Vegas"; config = lib.mkIf config.speccon18.applications.fnv.enable { # Load nvidia driver for Xorg and Wayland # For offloading, `modesetting` is needed additionally, # otherwise the X-server will be running permanently on nvidia, # thus keeping the GPU always on (see `nvidia-smi`). services.xserver.videoDrivers = [ "nvidia" ]; # Blacklist Nouveau driver to force 3060 to use nvidia driver boot.blacklistedKernelModules = [ "nouveau" ]; # Enable OpenGL hardware = { graphics = { enable = true; enable32Bit = true; }; nvidia = { # Optionally, you may need to select the appropriate driver version for your specific GPU. package = config.boot.kernelPackages.nvidiaPackages.latest; prime = { sync.enable = true; # Make sure to use the correct Bus ID values for your system! intelBusId = "PCI:0:2:0"; nvidiaBusId = "PCI:1:0:0"; }; # Modesetting is required. modesetting.enable = true; # Nvidia power management. Experimental, and can cause sleep/suspend to fail. # Enable this if you have graphical corruption issues or application crashes after waking # up from sleep. This fixes it by saving the entire VRAM memory to /tmp/ instead # of just the bare essentials. powerManagement.enable = false; # Fine-grained power management. Turns off GPU when not in use. # Experimental and only works on modern Nvidia GPUs (Turing or newer). powerManagement.finegrained = false; # Use the NVidia open source kernel module (not to be confused with the # independent third-party "nouveau" open source driver). # Support is limited to the Turing and later architectures. Full list of # supported GPUs is at: # https://github.com/NVIDIA/open-gpu-kernel-modules#compatible-gpus # Only available from driver 515.43.04+ open = true; # Enable the Nvidia settings menu, # accessible via `nvidia-settings`. nvidiaSettings = true; }; }; }; }