Added Curios API
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parent
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4 changed files with 40 additions and 101 deletions
2
.vscode/settings.json
vendored
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.vscode/settings.json
vendored
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@ -1,3 +1,3 @@
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{
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"java.configuration.updateBuildConfiguration": "interactive"
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"java.configuration.updateBuildConfiguration": "automatic"
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}
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27
README.md
27
README.md
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@ -1,15 +1,17 @@
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Utility Rings
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# Utility Rings
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=======
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A small mod that adds in a ring to turn lava within one block of the player into obsidian
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Setup the project to contribute:
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## Setup the project to contribute:
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--------
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Step 1: Open your command-line and browse to the project directory
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### Step 1:
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Open your command-line and browse to the project directory
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Step 2: You're left with a choice.
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If you prefer to use Eclipse:
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### Step 2:
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You're left with a choice.
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**If you prefer to use Eclipse**:
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1. Run the following command to generate the runners for the mod in eclipse (Client,Server,Data,GameTestServer):
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Windows: `./gradlew.bat genEclipseRuns`
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Linux/MacOS: `./gradlew genEclipseRuns`
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@ -17,7 +19,7 @@ If you prefer to use Eclipse:
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Windows: `./gradlew.bat eclipse`
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Linux/MacOS: `./gradlew eclipse`
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If you prefer to use IntelliJ:
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**If you prefer to use IntelliJ**:
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1. Open IDEA, and import project.
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2. Import the project by pointing IntelliJ to the build.gradle file.
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3. Run the following command to generate the runners for the mod in IntelliJ (Client,Server,Data,GameTestServer):
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@ -25,18 +27,19 @@ If you prefer to use IntelliJ:
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Linux/MacOS: `./gradlew genIntellijRuns`
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4. Refresh the Gradle Project in IDEA if required.
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**If you prefer to use VSCode**:
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1. Run the following command to generate the runners for the mod in VSCode (Client,Server,Data,GameTestServer):
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Windows: `./gradlew.bat genVSCodeRuns`
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Linux/MacOS: `./gradlew genVSCodeRuns`
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2. Open the project in VSCode by running `code .`
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If at any point you are missing libraries in your IDE, or you've run into problems you can
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run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything
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{this does not affect your code} and then start the process again.
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Mapping Names:
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============
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By default, the MDK is configured to use the official mapping names from Mojang for methods and fields
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in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this
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license, if you do not agree with it you can change your mapping names to other crowdsourced names in your
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build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here:
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https://github.com/NeoForged/NeoForm/blob/main/Mojang.md
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This Project uses the mappings provided by [ParchmentMC](https://parchmentmc.org/docs/getting-started)
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Credit:
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=======
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- sinkillerj the developer of [Project E](https://github.com/sinkillerj/ProjectE) for basic iron band texture.
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55
build.gradle
55
build.gradle
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@ -6,8 +6,8 @@ plugins {
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id 'org.parchmentmc.librarian.forgegradle' version '1.2.0'
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id 'org.spongepowered.mixin' version '0.7.+'
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}
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version = '1.20-0.1.0'
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group = 'com.skdevstudios'
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version = mod_version
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group = mod_group_id
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base {
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archivesName = 'util_rings'
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@ -18,26 +18,8 @@ java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
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minecraft {
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// The mappings can be changed at any time and must be in the following format.
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// Channel: Version:
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// official MCVersion Official field/method names from Mojang mapping files
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// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
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//
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// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
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// See more information here: https://github.com/NeoForged/NeoForm/blob/main/Mojang.md
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//
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// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
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// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
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//
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// Use non-default mappings at your own risk. They may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: 'parchment', version: '2023.09.03-1.20.1'
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// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
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// In most cases, it is not necessary to enable.
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// enableEclipsePrepareRuns = true
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// enableIdeaPrepareRuns = true
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// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
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// It is REQUIRED to be set to true for this template to function.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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@ -86,10 +68,14 @@ minecraft {
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client {
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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property 'forge.enabledGameTestNamespaces', mod_id
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property 'mixin.env.remapRefMap', 'true'
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property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
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}
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server {
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property 'forge.enabledGameTestNamespaces', mod_id
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property 'mixin.env.remapRefMap', 'true'
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property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
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args '--nogui'
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}
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@ -114,14 +100,10 @@ minecraft {
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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// Put repositories for dependencies here
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// NeoGradle automatically adds the Forge maven and Maven Central for you
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// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
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// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
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// flatDir {
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// dir 'libs'
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// }
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maven {
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name = "Illusive Soulworks maven"
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url = "https://maven.theillusivec4.top/"
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}
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}
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dependencies {
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@ -131,21 +113,8 @@ dependencies {
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// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
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// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
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minecraft "net.neoforged:forge:${minecraft_version}-${neo_version}"
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// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
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// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
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// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
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// Example mod dependency using a mod jar from ./libs with a flat dir repository
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// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
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// The group id is ignored when searching -- in this case, it is "blank"
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// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
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// For more info:
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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// http://www.gradle.org/docs/current/userguide/dependency_management.html
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compileOnly(fg.deobf("top.theillusivec4.curios:curios-forge:${curios_version}:api"))
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runtimeOnly(fg.deobf("top.theillusivec4.curios:curios-forge:${curios_version}"))
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}
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// This block of code expands all declared replace properties in the specified resource targets.
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@ -5,57 +5,24 @@ org.gradle.daemon=false
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## Environment Properties
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# The Minecraft version must agree with the Neo version to get a valid artifact
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minecraft_version=1.20.1
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# The Minecraft version range can use any release version of Minecraft as bounds.
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# Snapshots, pre-releases, and release candidates are not guaranteed to sort properly
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# as they do not follow standard versioning conventions.
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minecraft_version_range=[1.20,1.21)
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# The Neo version must agree with the Minecraft version to get a valid artifact
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neo_version=47.1.65
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# The Neo version range can use any version of Neo as bounds or match the loader version range
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neo_version_range=[47.1,)
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# The loader version range can only use the major version of Neo/FML as bounds
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loader_version_range=[47,)
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# The mapping channel to use for mappings.
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# The default set of supported mapping channels are ["official", "snapshot", "snapshot_nodoc", "stable", "stable_nodoc"].
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# Additional mapping channels can be registered through the "channelProviders" extension in a Gradle plugin.
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#
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# | Channel | Version | |
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# |-----------|----------------------|--------------------------------------------------------------------------------|
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# | official | MCVersion | Official field/method names from Mojang mapping files |
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# | parchment | YYYY.MM.DD-MCVersion | Open community-sourced parameter names and javadocs layered on top of official |
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#
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# You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
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# See more information here: https://github.com/neoforged/NeoForm/blob/main/Mojang.md
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#
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# Parchment is an unofficial project maintained by ParchmentMC, separate from Minecraft Forge.
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# Additional setup is needed to use their mappings, see https://parchmentmc.org/docs/getting-started
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mapping_channel=official
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# The mapping version to query from the mapping channel.
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# This must match the format required by the mapping channel.
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mapping_version=1.20.1
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mapping_channel=parchment
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mapping_version=2023.09.03-1.20.1
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## Mod Properties
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# The unique mod identifier for the mod. Must be lowercase in English locale. Must fit the regex [a-z][a-z0-9_]{1,63}
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# Must match the String constant located in the main mod class annotated with @Mod.
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mod_id=examplemod
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# The human-readable display name for the mod.
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mod_name=Example Mod
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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# The mod version. See https://semver.org/
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mod_version=1.0.0
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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mod_group_id=com.example.examplemod
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# The authors of the mod. This is a simple text string that is used for display purposes in the mod list.
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mod_authors=YourNameHere, OtherNameHere
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# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list.
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mod_description=Example mod description.\nNewline characters can be used and will be replaced properly.
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# Pack version - this changes each minecraft release, in general.
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mod_id=util_rings
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mod_name=Utility Rings
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mod_license=MIT
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mod_version=1.20-0.1.0
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mod_group_id=com.skdevstudios
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mod_authors=Steven'specCon18'Carpenter
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mod_description=Adds a set of rings for the curios ring slot that solve small issues in mc ex.) I fucking hate lava in my mines :P
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pack_format_number=15
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##Curios API Properties
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curios_version=5.3.4+1.20.1
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