added dumb group stuff why pygame
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parent
703023c019
commit
9365e50c64
2 changed files with 16 additions and 2 deletions
15
main.py
15
main.py
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@ -10,14 +10,25 @@ def main():
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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dt = 0
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dt = 0
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drawables = pygame.sprite.Group()
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updatables = pygame.sprite.Group()
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Player.containers = (drawables, updatables)
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p1 = Player(SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
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p1 = Player(SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
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while True:
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while True:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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return
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return
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screen.fill((0, 0, 0))
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screen.fill((0, 0, 0))
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p1.draw(screen)
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p1.update(dt)
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for drawable in drawables:
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drawable.draw(screen)
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for updatable in updatables:
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updatable.update(dt)
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pygame.display.flip()
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pygame.display.flip()
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tick = clock.tick(60)
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tick = clock.tick(60)
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dt = tick/1000
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dt = tick/1000
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@ -3,6 +3,9 @@ import constants
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import pygame
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import pygame
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class Player(circleshape.CircleShape):
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class Player(circleshape.CircleShape):
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containers = []
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def __init__(self,x,y):
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def __init__(self,x,y):
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super().__init__(x,y,constants.PLAYER_RADIUS)
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super().__init__(x,y,constants.PLAYER_RADIUS)
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self.rotation = 0
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self.rotation = 0
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