bdd_asteroids/main.py

67 lines
1.9 KiB
Python

import pygame
import sys
from constants import *
from player import Player
from asteroidfield import AsteroidField
from asteroid import Asteroid
from shot import Shot
def main():
# Print basic starting info
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
# Initialize game, screen, game-clock and delta time counter
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
# Groups
drawables = pygame.sprite.Group()
updatables = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
# Set the containers of the astroids
Asteroid.containers = (asteroids,drawables,updatables)
# Set the containers of the astroid_field
AsteroidField.containers = (updatables)
af = AsteroidField()
# Set the containers of player
Player.containers = (drawables, updatables)
# Set the position of the player
p1 = Player(SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
Shot.containers = (shots,drawables,updatables)
while True:
# if event is quit then kill the game
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
# fill the screen with the void of space
screen.fill((0, 0, 0))
for drawable in drawables:
drawable.draw(screen)
for updatable in updatables:
updatable.update(dt)
for asteroid in asteroids:
if p1.is_colided(asteroid):
print("Game Over!")
sys.exit()
for asteroid in asteroids:
for shot in shots:
if shot.is_colided(asteroid):
asteroid.split()
shot.kill()
pygame.display.flip()
tick = clock.tick(60)
dt = tick/1000
if __name__ == "__main__":
main()